eBook PDF / e-Pub GURPS Martial Arts

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Title:GURPS Martial Arts
Format Type:Ebook
Author:Peter Dell'Orto, Sean Punch
Publisher:Steve Jackson Games
ISBN:1556347626
ISBN 13:
Number of Pages:256
Category:Role playing games, Gaming

GURPS Martial Arts by Peter Dell'Orto, Sean Punch

PDF, EPUB, MOBI, TXT, DOC GURPS Martial Arts Inscrutable masters from hidden temples Special Forces soldiers Swashbuckling pirates Bare chested brawlers .

i GURPS Martial Arts i brings fighting styles from throughout history to Fourth Edition From popular Asian bare handed techniques to European combat arts to fantastic non human training this book balances realistic historical schools with cinematic feats from Hong Kong Tokyo and Hollywood Recreate the greatest fighters in the world or create a style to fit a new campaign Martial Arts has the techniques and guidelines you need .

Not all combat options map to techniques and styles however Many require extensions to the combat system itself so Martial Arts expands on the combat and injury rules from GURPS Basic Set Some of these additions are highly realistic while others are extremely cinematic but they re all optional allowing the GM to decide which rules apply Customizing the GURPS combat system has never been easier .

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition

GURPS Martial Arts

Inscrutable masters from hidden temples Special Forces soldiers Swashbuckling pirates Bare chested brawlers br br i GURPS Martial Arts i brings fighting styles from throughout history to Fourth Edition From popular Asian bare handed techniques to European combat arts to fantastic non human training this book balances realistic historical schools with cinematic feats from Hong Kong Tokyo and Hollywood Recreate the greatest fighters in the world or create a style to fit a new campaign Martial Arts has the techniques and guidelines you need br br Not all combat options map to techniques and styles however Many require extensions to the combat system itself so Martial Arts expands on the combat and injury rules from GURPS Basic Set Some of these additions are highly realistic while others are extremely cinematic but they re all optional allowing the GM to decide which rules apply Customizing the GURPS combat system has never been easier br br This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition


Gurps Martial Arts

Inscrutable masters from hidden temples Special Forces soldiers Swashbuckling pirates Bare chested brawlers br br b i GURPS Martial Arts i b brings fighting styles from throughout history to i Fourth Edition i From popular Asian bare handed techniques to European combat arts to fantastic non human training this book balances realistic historical schools with cinematic feats from Hong Kong Tokyo and Hollywood Recreate the greatest fighters in the world or create a style to fit a new campaign b i Martial Arts i b has the techniques and guidelines you need br br Not all combat options map to techniques and styles however Many require extensions to the combat system itself so b i Martial Arts i b expands on the combat and injury rules from b i GURPS Basic Set i b Some of these additions are highly realistic while others are extremely cinematic but they re all i optional i allowing the GM to decide which rules apply Customizing the b i GURPS i b combat system has never been easier br br i This book replaces and expands on the information and rules from the previous edition of b GURPS Martial Arts b for Third Edition i


GURPS Low-Tech

i GURPS Low Tech i covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail and still used by modern survivalists and post apocalypse survivors when the high tech toys fail br br Weapons and armor from antlers and rawhide to warhammers and heavy mail adventure and travel gear from simple stone knives to early submarines everyday items and tools of every trade Low Tech starts with the basics that suit any setting and adds lots of culturally specialized inventions to support your campaign s particular flavor For game masters the discussions of past technologies based on up to date historical and archaeological research will be valuable no matter what system is used For i GURPS i players this book also covers the skills and traits that let adventurers make the best use of their equipment br br Whether the heroes are cavemen taking their first steps toward civilization pirates on the Seven Seas or anything in between i GURPS Low Tech i has the technology they need br br i GURPS Low Tech i replaces i GURPS Low Tech i for Third Edition the TL parts of i GURPS High Tech i for Third Edition and the rules for equipment from many historical sourcebooks for Third Edition from the TL tools in i GURPS Dinosaurs i to to the TL gear in i GURPS Swashbucklers i


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